A DM’s ramblings.

Here you’ll find homebrew, tips and guides on worldbuilding and pictures of the miniatures I paint.

Recent Posts

Worldbuilding – Religion

Last time we made the village of Arcford, today we’re making the religions. Just like when we built the town it’s going to be a little incomplete. We’re just going to focus on the religion and try to sum the organisation (if any) attached to it and flesh those further out when we get to cultures. Page 10 to 13 of the Dungeon Master’s Guide deals with gods and deities…

Keep reading

World Building – Villages & Cities

World Building is a messy, messy place and I’ve yet to figure out how to put it in order. Where to start. Some say start with the religion, others say start with a faction or with the map. Personally, I think it’s best to start with a village and make reminders where needed to link to the other facets of world building. This is going to handle building a village…

Keep reading

DMPCs

Back when and where I cut my teeth, MMORPGs, this term really did not come up often. When you were DM’ing a scene your character had to be there. Since the developers of MMOs never really took us roleplayers in account and there were no real tools that we had to our disposal. As such for us to be there, our avatar and our character would have to be there,…

Keep reading

Ramble: Magic Weapons

In a world where a magical jar can produce near infinite amounts of mayonnaise. In a realm where carpets can fly and your toothbrush may be a mimic. Why the fuck do +1 weapons exist. I’m not talking about weapons that do a thing and additionally have +1 to hit… that’s fine, I suppose. I’m talking about that sword of goblin slaying (usually obtained after killing plenty of those) that…

Keep reading

Something went wrong. Please refresh the page and/or try again.

About me.

A DM that’s still learning and exploring and likely forever will be. I cut my teeth on fantasy and sci-fi as a child and started writing stories for my own amusement. Later on I discovered MMOs and submerged myself in the world of roleplaying but was always frustrated by the constraints and restrictions that were enforced.

When I discovered Dungeons and Dragons everything fell in place. My intense passion for world building had a space to flourish and there were established, simply yet robust mechanics to make a game out of all that a mind can create.

In Dutch, which is my native language, we have a figure of speech which roughly translates into “That which overflows the heart, pours out of the mouth.” So that’s Maybe A Mimic; a place for my mouth-pourings. You’re welcome for that visual image.

If you find this blog interesting, enter your e-mail down below and you’ll receive an e-mail whenever I come up with something new to write about.